This tutorial demonstrates how to create a|high score for your game.||Images by Ari Feldman (http://arifeldman.com)
Add the "highScore" Actor.
Now, update the high score.
Now, save the high score.
Create a global variable to save the high score value.
Specify a save group to save this variable|to when the saveVars function is called.
File name where your game data will be saved.
Update the highScoreCount variable.
Group to save.
Now, load the high score value.|You can load this value, on the previously created "highScore" Actor.
Update the actor text.
Load the "scores" group from "game" file.
